This page contains resources to support students to develop their thinking & learning skills, and tools to support personal effectiveness & development.
Bloom's Taxonomy
Bloom's taxonomy is a way of classifying different skills and competencies.
"Bloom's taxonomy refers to a classification of the different objectives that educators set for students (learning objectives). It divides educational objectives into three "domains": cognitive, affective, and psychomotor (sometimes loosely described as "knowing/head", "feeling/heart" and "doing/hands" respectively). Within the domains, learning at the higher levels is dependent on having attained prerequisite knowledge and skills at lower levels.[2] A goal of Bloom's taxonomy is to motivate educators to focus on all three domains, creating a more holistic form of education.[1]"
- Wikipedia
Below is a short film using clips from the Andy Grifith show to illustrate examples from the cognitive domain...
"Bloom's taxonomy refers to a classification of the different objectives that educators set for students (learning objectives). It divides educational objectives into three "domains": cognitive, affective, and psychomotor (sometimes loosely described as "knowing/head", "feeling/heart" and "doing/hands" respectively). Within the domains, learning at the higher levels is dependent on having attained prerequisite knowledge and skills at lower levels.[2] A goal of Bloom's taxonomy is to motivate educators to focus on all three domains, creating a more holistic form of education.[1]"
- Wikipedia
Below is a short film using clips from the Andy Grifith show to illustrate examples from the cognitive domain...
Critical Thinking
Associated with the upper levels of the cognitive domain of Bloom's taxonomy (in particular, Analyse & Evaluate), critical thinking skills enable designers to assess possible solutions, and to filter out inappropriate ones. They are also important in helping designers to evaluate the effectiveness of their designs in objective and dispassionate ways.
Learning
As permaculture is such an interdisciplinary activity, it often requires designers to be able to quickly get to grips with new fields of study. Lifelong learning is a key aspect of permaculture, and developng learning s